How items, tiers, artifacts, tomes, and the crafting system fit together in Grudge Warlords. Every item below lives under the same UUID in ObjectStore and is served to every Grudge Studio game.
Every item and icon in Grudge Warlords lives in ObjectStore - the shared backend used by all Grudge Studio games. This page is a per-game view; it does not store item data. When ObjectStore updates, this page picks the changes up automatically.
api/v1/weapons.json, armor.json, materials.json, and consumables.json - the same files ItemBrowser reads.
Missing or placeholder icons are filled through the Icon Generator
(Puter AI) and land back in the same canonical set.
/api/v1/master-*.json
Items, recipes, materials, artifacts.
Prefetches at build, revalidates at runtime.
grudgewarlords.com, client.grudge-studio.com, and every other Grudge game.
Tiers scale craftable items. Every base weapon expands into all 8 tiers with scaling stats. "Legendary" now means T8 only - the old T5 label was renamed to Heroic.
Starter gear. Craftable with basic materials.
Slight stat upgrade. Early progression.
Notable stat jump. Mid-game.
Strong items with special properties.
End-game crafts and rare drops.was "Legendary"
Faction-specific high-end gear.
Ancient relics with unique abilities.
Apex of the crafting track.was "Legendary Artifact"
Certain words now have exactly one meaning in the data. Do not reuse them as lore names, flavor descriptors, or category slugs.
| Word | Means | Rule |
|---|---|---|
| Legendary | T8 tier label on tiered items. | Never used as a category or weapon-type name. |
| Heroic | T5 tier label on tiered items. | Replaces the old "T5 Legendary" label; the word "Legendary" is reserved for T8. |
| Artifact | Weapon category for end-game, world-found items. | Not a tier label. Never appears in the tier string. |
| Arcane | A spell school AND an artifact sub-type (artifact-arcane). | No longer names a weapon class. The old arcaneStaves slot is now artifact. |
Balanced 1h blades. Sign each with a bespoke slug icon.
Chopping damage with bleed and stun patterns.
High crit, low armor. Rogue-adjacent combos.
Stun, armor-break, crush effects.
Slow heavy AoE. Ground control.
Wide arcs, moderate speed, sustained damage.
High burst + bleed, slower recovery.
Range, thrust, gap-closing charge.
Block-focused. Pairs with 1h main-hand.
Wooden-ranged damage. Scaled with sinew and hardwood.
Heavy bolt damage, mechanical feel.
Powder firearms. Single-target high crit.
Burn stacks, fire AoE.
Chill, slow, deep freeze.
Heals, cleanses, divine shields.
Chain lightning, stun, burst.
HoT, reflect, entangle.
One-hand caster mainhand. Pairs with tome or off-hand relic.
Reaping arcs with bleed and cleave. Worge-favoured 2h melee.
Caster off-hand. Bonus to spell crit, mana, and school mastery.
Tomes are tier-less off-hand items. Equipping a tome while wielding a 1h main-hand (sword, axe, dagger, mace, pistol) grants that main-hand new spell-cast options drawn from the tome's school.
type: "offhand-tome" · skillGrants: [...] · No stat block.
Artifacts are end-game items with fixed stats and no craft recipe.
They are discovered in the world: boss drops, raid vaults, world reveals, or quest completions.
Player-facing UIs filter out artifacts with discovery.hiddenUntilFound: true until the player has found them.
First sub-type: artifact-arcane (the old arcaneStaves slot). Future sub-types reserved: storm, blood, frost, ember, nature, holy, void.
Red / Green / Blue food colors. Buffs scale with level.
Restores, resistances, and short-duration buffs.
Ore, ingots, logs, cloth, leather, essence, gem, herb. Each tier has its own material tree.
discovery block on each artifact includes hiddenUntilFound, source, and revealCondition.
Client code checks a player's discovered-artifact set before rendering an artifact anywhere a player can see.
Admin tools bypass this filter.
Base URL: https://assets.grudge-studio.com. This site revalidates these files at runtime; edits in ObjectStore appear here without redeploy.
| Field | Used by | Notes |
|---|---|---|
| uuid | Everyone | Primary key. Prefix: ITEM-. |
| baseUuid | Tier expansions | Points to the T1 row for a tier-expanded weapon. |
| slug | Icon resolver | Used to look up /icons/weapons/<slug>.png first, then pack fallback. |
| category | UIs, filters | swords, axes, ..., offhand-tome, artifact. |
| type | Render logic | weapon | armor | food | potion | offhand-tome | artifact. |
| tier / tierLabel | UIs | Null for artifacts and tomes. See tier table above. |
| source | Crafting UIs | craft | world-drop | boss | quest | raid | world. |
| discovery | Artifacts only | { hiddenUntilFound, source, revealCondition }. |
| skillGrants | Tomes only | List of spells added to the 1h main-hand when equipped. |
| foldsInLegacy | Starter items | Old Unity / Steam item IDs absorbed into this starter (documentation only). |